See below.Ĥ blocks are like the "invisible tiles map" we discussed before, so it's way easier to implement but not exactly what we needed here. I also discovered thanks to that CycloneMapEditor ( ) allows for having Collision based on 2 blocks or 4 little blocks of 12*12 instead of 1 block of 48*48. It would not be perfect but it would be surely better. Instead of having one 'red' square used for restricted regions, we would have triangles? That would help for setting diagonals restricted regions. Would it be possible to create a plugin that works the same, but allows for diagonals restrictions? Indeed I don't technically understand why we wouldn't be able to draw a picture space where things would be unpassable and blocked, but maybe there are workarounds.įor instance, we all know YEP_RegionRestrictions. There are so many great things on RM, one more would not be aberrant. This post is literally a few hours old, maybe someone will have an idea. I don't think anything "should" work how I want to, I'm trying to figure out if anyone has a different solution. Hi you for answering but really, no need to be rude. (If I didn't understood what you meant by "a map of invisible tiles", and it was not what was shown under, please don't hesitate to explain a bit more !)Īgain, thank you for answering and I hope why I made this request is a bit clearer. Not mentioning how complicated it is to implement tile by tile, even on not-so-large-maps. I already tried to use "a map of invisible tiles", as shown under, but you can see how imprecise it is on the picture. I don't even know if it's possible, but it is precisely why I can't use passage plugins like YEP_RegionRestrictions : it still deals with 48*48 plain squares, and won't work for diagonales. However, I differ on one point: even if I don't use pixel movement (for compatibility issues, as most of them get rid of mouse movements), a Collision Map Plugin for MV would be a great asset for many dev here who work with parallax mapping + diagonals. I didn't want to ask for something related to one specific pixel movement plugin, it wouldn't have been realistic to ask for someone to code a plugin entirely linked to GALV/Altimist/SAN or other pixel movement plugin. Well I understood that collision maps are linked to movement data, which is precisely why in this post I made it an open suggestion: for having collision maps for random 48*48 tiles. I use VictorEngine's plugins for diagonals/8frames and so on, but the requested map collision plugin would be purposely very light, just drawing the collision image and not depending on a pixel movement setup - as there are many. png file to put in a folder in img: maybe a new folder with a name like "collision", or even the preexisting "parallax" folder. It would be a collision map to insert while parallax mapping. Colored pixels on the collision map would be unpassable, and transparent ones would be passable. The idea would be to have just one plugin whose only purpose would be to draw a collision map on each map, maybe with a map notetag. You can find it here: Īnother one by HIME exists, but is not an MV plugin: Unfortunately it needs QMovement, which needs QPlus, and because of a long list of incompatibility reasons I can't use QMovement. The only one I could find for MV is the QCollisionMap. Out of idea, I'm asking here if any brave soul would be able and willing to code a Collision Map plugin for MV.
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